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To be honest, I am still not sure why NVIDIA's In-Game Overlay stopped working - but I did figure out how to simply get it working again - and here's what I did:
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After only a tiny bit of Troubleshooting, I quickly figured out how to at least 'get it going again' and I just wanted to share that here for you all, in a Quick Tip™. No saving Screenshots, no Recording, no Error Message, Nothing and I wasn't sure why. However, sometimes this big fella has just 'stopped working' lately. Most of the time.Īlthough I rotate between a handful of different recording programs off and on (such as Bandicam, Action, Playclaw and others - just for fun and also slowly working on another 'Game Recording Comparison' for the future), In-Game Overlay records when I want, it records a Buffered Loop (a timed, re-recording of 'the last xyz seconds', to save when needed) - and it even takes Screenshots and more. Thankfully, NVIDIA's In-Game Overlay does just that. Whether it wants to be called Shadowplay, Share or In-Game Overlay it doesn't really matter to most people I think - we just look for something to record our gameplay once in a while, maybe take some Screenshots, 'and just work'.
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