

The Georgian landscape that CI Games has created can be pretty, yet I only discovered this when I went out of my way, angled the camera correctly, and observed a church with the sun coming down and a mountain protruding in the background.

However, these are not enough to keep you enthralled in the world, and I found myself using the fast-travel options whenever I had the chance, as the world felt like more of a hindrance than a joy to go through. There are some points of interest where you may find parts for crafting, weapons etc., and also a number of side-ops missions that offer an alternative to the main story. Never have I experienced a world that seems so, unintentionally, desolate and empty. The world is open but is mainly a filler for getting from point A to point B. There are a few enjoyable and interesting story moments, but these are few and far between.įew and far between excellentally describes the world too. This isn’t helped by the fairly poor voice acting and almost lifeless facial animations. The story, quite frankly, is as exciting as my description the characters who you come across and socialise with are fairly forgettable, and never did I have any emotions or feelings towards them. You play as Jonathan North, an American sniper who has been placed into enemy territory in northern Georgia to help destabilise the local Georgian Separatist cells, with the hidden agenda of finding his brother, Robert, who was captured a few years before.

Polish developer CI Games has noticeably taken a huge amount of influence from the Far Cry series, but sadly, with Ghost Warrior 3 there is no innovation or anything new, the game at best matches the newer Far Cry games, but almost everything else hinders under the weight of its competitor and games alike. The restrictiveness from previous entries has finally been removed, utilising its long-distance sniping that the game focuses on, it is in the name after all. On paper, Sniper: Ghost Warrior 3 sounds like the game that fans of the series have been crying out for: a non-linear, large open-world allowing players to choose their own path.
